Process

Working notes, in order. Sketches, dead ends and decisions as they happen, rather than a tidy account written afterwards.

  1. The presenter speaking in front of a large screen showing a photo of a ship's bridge, in black and white
    research

    Feedback from the OpenBridge seminar

    Three 20-minute workshop sessions at the OpenBridge seminar on 22. October 2026, grouped by theme: comments need moderation, and training on the bridge may work better as help, with the real training happening before crew board.

  2. research

    Connecting the prototype to the learning theory

    The Wavefoil prototype held up against the learning science and interface research from the first rounds of source searching: what the theory supports, and where it pushes back.

  3. The Wavefoil overview screen with the ship, the wave chart, the engine power panel and the foil controls
    prototype

    Introducing training in Wavefoil interface: first iterations

    The first iterations of the Wavefoil prototype: the interface, the training menu, an explore mode, and a second round with decision support, debriefing and comment states.

  4. Line drawing of a ship seen from the bow, with its foils extending below the waterline
    research

    New case: Wavefoil

    Interviews with one employee at Wavefoil and two captains on boats with the foils installed.

  5. The monitoring screen from the prototype, with the data panel and the production line
    prototype

    First prototyping Experiments

    I have experimented with Claude Code and Figma MCP to find a quick and precise way to make clickable prototypes in code from my design files.

  6. research

    The beginning of a framework for training interfaces

    A first structure for in-system learning, with seven questions to answer, and a closer look at the types of training and when and where it can happen.

  7. Sheet of sketched training components in teal on a light background
    sketching

    Finding a visual language for training

    I spent the first three weeks of the project exploring how to visually communicate the training environment.

  8. research

    Training in the interface: how others have done it before

    A short journey through four decades of research on building training into interfaces, from Carroll & Rosson's paradox in 1987 to TaskLens this year, with situation awareness as the measure of what the training is actually meant to achieve.

  9. Diagram of a typical spacing effect study, with two learning sessions and a final test
    research

    Fundamental learning principles: the first round of source searching

    Five fundamental principles from learning science, gathered in the first round of source searching, before they are connected to interaction design.